//////////////////////////////////////////////////////////////////////////
//	File: CManaGift.h
//
//	Author: Steven Seufert
//	Date:	January 13, 2012
//
//	Purpose: To define the Mana Gift class spell 
/////////////////////////////////////////////////////////////////////////

#ifndef	CMANA_GIFT_H
#define CMANA_GIFT_H

#include "CSpellBase.h"
#include "Messaging\IListener.h"

class CPlayer;

class CManaGift : public CSpellBase, public IListener
{
private:
	int		m_nSoundID;				//cast 
	float	m_nAge;					// How long since the spell was cast?
	float	m_fTRange;				// how long until the projectile disapates?
	// images 
	// animations
public:
	// constructor
	CManaGift();

	// destructor
	~CManaGift();

	void Cast(CPlayer* caster);

	void Update(float fElapsedTime);
	void Render(void);
	bool CheckCollision(IBaseInterface * pBase );

	void HandleEvent(CEvent* pEvent);
};
#endif